You know what I like about Wicca? Its up for interpretation and everyone is cool with it. There is no book with all the rules, just general guidelines (like don’t be an asshole, don’t wish ill-will upon anyone, etc.), and you basically…
I found some old art books today called ‘Celtic Art: The methods of Construction by George Bain’ Which, I found interesting. I only have 4 out of the 7, they are very old (From 55 years ago). I thought I would just share some scans from them, some people might find them useful. :)
And I just noticed there is two images the same. -_-” Sorry about that, I’ll replace it with a different one later… -_-‘
We all know the 3X3 grid of Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, etc.
But, let’s face it. That is a two-dimensional grid, with two axes (the Good-Evil axis and the Law-Chaos Axis). We live in three dimensions.
This is why I propose a new 3X3X3 grid in three dimensions, with each of the 27 cubes representing a different alignment. The third axis I would like to introduce is the Active-Passive Axis.
As its name implies, this third axis determines how far out of your way you are willing to go to socially enforce your alignment. The three stages of activity are, of course, Active, Neutral, and Passive.
Take, for example, an Active Lawful Good (ALG) character. This character actively seeks out lawlessness and evil and smites it. Hard. Most paladins and police detectives would fall under this alignment. By comparison, a Neutral Lawful Good (NLG) character would stop a mugging if they saw one, but wouldn’t intentionally go searching for criminals unless extenuating circumstances forced it. A Passive Lawful Good (PLG) character follows the laws of where they live and do generally good things (like praying regularly to Good deities), but their good deeds would be limited to maybe volunteering at a soup kitchen. It would take a lot for a PLG character to be moved to take action, like their lives being actively threatened.
Similarly, an Active True Neutral (ATN) character is one who actively seeks to walk the middle path, believing that extremes in any direction are bad. They will also seek to convert others to the Middle Way. Buddha is a good example of an ATN character. A Neutral True Neutral (N^3) character is neutral by way of making choices that just coincidentally don’t lead one way or another (example: the same character who refuses to take action when the party gets into a bar fight because it’s illegal then robs a bank just for fun and kills an actively-evil lich king overlord for the sake of doing good). A Passive True Neutral (PTN) character simply gives no shits about anything one way or another, and will not go out of their way to do anything.
Active Chaotic Evil (ACE) characters intentionally look to destroy things. A dragon that burns down the countryside for no other reason than because it feels like it is ACE. Neutral Chaotic Evil (NCE) characters would attack adventurers that stumble into their abode, but would not actively hunt down good characters for no reason whatsoever. A Celestial-animal-hunting contest, though, would probably prod an NCE character to take action. A Chaotic Evil dragon that hasn’t done anything except sit on its family’s horde would most likely be Passive Chaotic Evil (PCE)— although it philosophically believes in chaotic and evil ideas, it isn’t really doing anything life-changing about them.
This also eliminates some moral quandaries involved with RPG games. Let’s go with the classic: you kill a bunch of male orcs and now you have to figure out what to do with the defenseless women and children. If you implement new alignment-detecting spells (Detect Active and Detect Passive, of course), it’s as simple as figuring out whether or not they’re apt to do anything actively evil. If they’re ACE, which they will be if they’re apt to seek out revenge, it’s OK to kill them and your alignment wouldn’t suffer any losses. If they’re PCE, then it’s OK to let them live, because they’re not going to do anything evil.
It also presents some very different ways to play a game. Most adventuring, fight-the-bad-guy campaigns would obviously be active, but if you’re playing a game centered around, say, becoming the best group of blacksmiths in the world, the alignments of most of your party members would be passive. It would also be interesting to start off the game with passive characters and gradually prod them into becoming active characters. Or, conversely, play as a group of retired adventurers trying to transition from the active life to the passive life.
You can, of course, also shift in alignment on the Active-Passive Axis.
What do you think about this method of assigning alignment?